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Relaxed Cone Stepping for Relief Mapping

A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers...

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Soft Particles

The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. There are a lot of different approaches to solve this, some more complicate than...

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