Relaxed Cone Stepping for Relief Mapping
A new way to do relief mapping that reduces the artifacts from the traditional way. The technique requires a prerendering of a cone map from the depth map (nearly the same as height map but only lowers...
View ArticleSoft Particles
The aim with soft particles is to remove the ugly artifact that appears when the particle quad intersects the scene. There are a lot of different approaches to solve this, some more complicate than...
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